‘Innovation distinguishes between a leader and a follower.’
As teachers of computing we will…
…teach subject specific lessons following the Teach Computing (DfE National Centre for Computing Education). The programme is based on a progressive and spiral curriculum where pupils revisit themes that consolidates and build on prior learning. The aim is that all pupils can succeed and thrive through careful scaffolding and modelling, have opportunities to work together and learn through concrete hands-on experiences. The curriculum enables pupils in Year One to explore the following: technology around us, digital painting, moving a robot, grouping data, digital writing and programming animations. In Year Two pupils build on prior learning and explore the following units: information technology around us, digital photography, robot algorithms, pictograms, digital music and programming quizzes.
Keeping safe online is taught across the curriculum and through many computing session to ensure that pupils know how to use technology safely and respectfully.
National Curriculum 2014
Pupils should be taught to:
· understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
· create and debug simple programs
· use logical reasoning to predict the behaviour of simple programs
· use technology purposefully to create, organise, store, manipulate and retrieve digital content
· recognise common uses of information technology beyond school
· use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
In computing, pupils will have the opportunity to:
- identify what technology is and how it can be used safely and respectfully
- learn why it is important to keep personal information private; identify where to go for help and support when they have concerns about content or contact online
- use technology for creative purposes, such as painting, composing or photography
- use commands and plan them to create simple programmes, predicting what will happen and debugging them if problems arise
- plan, design and create and algorithm for a Sprite on Scratch Jr
- use IT to organise data and group information, drawing conclusions from what has been found
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
Pupils will be able to develop their knowledge and skills as computer programmers by:
- using the internet safely
- understanding the different uses of technology
- giving instructions to make things happen
- being able to predict simple patterns
- being able to solve simple problems
- being able to enter, load and save information
- using the internet to find information.
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